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做游戏不能只为元宝票票套玩家充值

时间:2017-6-16 13:04:49 点击:

  核心提示: Core tip: not only want the game product supervision departments to promptly identify problems, inv...

Core tip: not only want the game product supervision departments to promptly identify problems, involving children games a mass survey, online game operators should require online game users with valid identity documents for the real name registration.核心提示:不仅希望游戏产品监管部门能够及时发现问题,对于涉及儿童的游戏产品来一次大规模的普查,网络游戏运营企业应当要求网络游戏用户使用有效身份证件进行实名注册。

做游戏不能只为元宝票票套玩家充值

Recently, the news about "online games, fairies and fairies attracted to young girls" spread rapidly on the internet. Future network reporter by looking at relevant forums, micro-blog comments found that many players net friend said, have seen similar content, and reported.
However, 6 years of reporting and remediation have not yet returned to a clean gaming environment, which is still full of all kinds of shameful behavior to lure underage girls. The game product company no excuses, but could not justify. But net friend exposes many dirty behavior, all points to the game product company itself dereliction of duty, even has the connivance crime suspicion. Because this danger is extremely easy to spread from point to surface.
近日,关于"网游小花仙涉嫌引诱幼女"的消息在网上迅速扩散。未来网记者通过查看相关论坛、微博评论发现,很多玩家网友表示,曾看到过类似内容,并进行举报过。

然而,6年间的各种举报和整治,并未换来一个干净的游戏环境,其中仍然充斥着各种引诱未成年少女的可耻行为。游戏产品公司方面支支吾吾狡辩,但不能自圆其说。而网友却揭露的很多肮脏的行为,都指向游戏产品公司本身渎职甚至是有纵容犯罪的嫌疑。因为这种危害极容易由点及面,大规模扩散。


You see a set of data, according to the "Chinese Internet development statistics report", as of December 2016, Chinese under the age of 19 Internet users has reached 170 million, accounting for about 23.4% of all Internet users. Among them, the nature of children's online games is not in the minority. Such a huge group of minors, not only hope that the game product regulatory authorities can find problems in time, but also hope that the game product designers can not be less "conscience."".
As a game product, it brings children entertainment purpose is secondary, we must first ensure that the content of health up. After all, childhood is the golden period of sound body and mind development, especially to the positive health upward growth environment, if the game product has strong temptation or guidance, it is possible for the children to bring a very negative impact. Although online games can satisfy children's curiosity about computer and Internet technology to a certain extent, if the content is unhealthy, it will cause more harm.
诸君请看一组数据,据《中国互联网络发展状况统计报告》,截至2016年12月,中国19岁以下的网民,已经达到1.7亿,约占全体网民的23.4%。其中涉足儿童网络游戏的自然也不在少数。如此庞大的未成年群体,不仅希望游戏产品监管部门能够及时发现问题,也希望游戏产品设计者不能少了"良心"。

作为一款游戏产品,它带给孩子的娱乐目的是其次的,首先必须保证内容的健康向上。毕竟儿童时代正是身体、心智发育健全的黄金时期,特别需要积极健康向上的成长环境,如果游戏产品具有很强的诱惑性或者导向性,很可能为孩子的成长带来极为不利的影响。网络游戏虽然从一种程度上满足了孩子对电脑、互联网技术的好奇心,但如果内容不健康,则产生危害更甚。

作者:不详 来源:网络
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